Honestly it seems like nearly anything is better that trying to run a building with no deposit- even using the Merchant, since you can just invest in a few more more productive Goods buildings and base all your trading out of that. It might be better instead to make the `no deposit` minimum rate 2 instead of 1. If anything I would bump up the Merchant rate slightly so he's 5:1 instead of 10:1, to make it on a par with trying to run Goods buildings you have no deposit for, but I can live without that feature. It would make more sense to just build another workshop for something I already have a deposit for so I can use that excess to make guaranteed trades with the Merchant. Even if I couldn't get something I really wanted, I still doubt that I would throw up a Goods building for it. I just keep posting trades to get whatever items I have the lowest amount of and I haven't had any issues. I haven't joined a guild yet and haven't felt compelled to put up any goods buildings that I didn't have a deposit for. But devs are super fixed on the rate thing being really great, so discussion on this matter for now would just be waste of time, just adapt and play to the rules u got. Also read the arguments devs had in return, and thought they were really naive. I made my arguments on this issue multiple times long ago and they were either disagreed with or ignored, idk. There is so much wrong with the rate thing, but tbh I don't really even care too much any more. Assuming ofc that goods multi farms is still some sort of relavent problem after the introduction of guilds. It just takes few minutes more time now.īut I quess it does lower the scale of such events and makes it harder for cheaters, as it would be little more difficult to organize with the limit out there. Netting the exact same final result like in the days without the rate limit. As a main reason or the excuse for this limit, it would be one of the least effective abuse preventing measures I've ever heard of, simply because it doesn't stop anyone pass their 4th grade from moving all bar 1 of their goods from town A to town B. I wonder when will devs understand that the 0.5-2 rate limit does not stop any semi-intelligent multi player for farming goods from his town A to town B.
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